Sunday, March 1, 2009

Anarchy Artificial Intelligence Engine

You may have realized by now that I have not made a game like Planet Wars before, with 2 defense games in my portfolio, which means I have to create a new method of dealing with computer AI. When I first approached this new obstacle I noticed that I had no idea had to start, RealTime strategy actually needs some kind of mass intelligence rather then a assortment of stupid suicidal planes or soldiers. Then I thought of a way to manage the computers actions... however, if I posted it, everyone would use this means of controlling artificial intelligence. I will say though, that it is a basic breakdown of decisions based on fuzzy logic randomness.

The games AI will have a few different attitudes to choose from. These will range from a warbent Nuclear happy nation, to a Colonizing Conquerer. I believe so far I have programmed 6 different kinds of AI, all of which will be choosable by the player when setting up a skirmish map. (Note, I just announced a skirmish mode)

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